Showing posts with label Skills. Show all posts
Showing posts with label Skills. Show all posts

Monday, March 18, 2013

Design Project-Day 5

LEARN PHASE
1.I went to my classroom 2 times and the kids were not there. We still received the news that our game was a success but we never got to talk to the children.
This  is a picture of our finished game.


2.Our goal was to make it fun, be creative and create a 'not really hard' game for elementary school students. We think that our goals were met as our final product worked out perfectly. We also think that the kids enjoyed it.
3. -Our biggest problem was probably time.Building the entire model in 80 minutes was not that easy. Our solution was to focus and work together. We also built some parts of the game before we came such as the hook.
-Our biggest idea came after the research phase as we realized we had to do something creative and fun. We all remembered the claw game form our childhood and thought that it would succeed. Apparently we were right. One of are key parts of our game was the hook and realizing we could use a cloth hanger was a success  We got this idea when we were thinking on the materials, especially the materials of the hook.
-I was probably the one who resisted more ideas. Nicolas can have a great imagination and he can often go out of bounds on what we can really do. He want it to make two games and make them electric and those weren't possible in the amount of time and materials we had.
-I thought that the project would be really hard and it would not work. The only way I could solve my doubts was going for it and experimenting. I was surprised when everything worked up perfectly.
-I was always questioning the how on every part of our project. Nicolas would repeat that it would be easy but I was never sure. I think that I contributed to the group by keeping it organized and concrete  Everything we did was planned and we were not just improvising.
-After this project, I learned that I am capable of doing everything I want, even if it looks hard. I went over my expectations. Regarding teamwork, I learned that even  if everyone has different ideas, there is always a way to put them together so everyone is happy. I also learned that not every team mate is perfect and sometimes, you just have to learn how to work together. The design process was really useful. It allowed us to have a complete plan on what we should do. i think that without all this planing, our product wouldn't have been a success. I will probably use this process again in the future.


Monday, February 18, 2013

Design Project-Day 3

CHOOSE PHASE
1. Our game will follow all of our requirements if we decorate it well and have attractive prizes.
2. We want to keep the prizes on our model. We are sure this is going to catch everyone's attention.We are still keeping the set of instructions in our model.
3. Our hook will have a more simple design. Instead of being a grabber, it will be a simple hook (similar to a fishing hook). This will require a string on the prizes in order for someone to win.

IMPLEMENT PHASE
1. To build our model: (M=Maria, N=Nicolas)
-Create a cardboard box that has a clear side (in order to see the prizes).  M&N
-Cut the top part in order to make a pathway for the hook. M
-Make a hook that is strong and stable. N
-Make a hole in the box where the prizes can exit. N
-Put a string on every prize. M
-Paint the box to make it pretty. M
-Write down the instructions and paste them in the box. N

2. Materials:
-Box M
-Tape N
-Glue gun M
-Box Cutter M
-Prizes: Candy and small toys. M&N
-Clear contact paper M
-Scissors N
-Paint M
-String N
-Metal Wire M

Tuesday, February 12, 2013

Design Project-day 2

PROTOTYPE PHASE
1.

  • My Prototype:

     Negative: It is not colored nor attractive. The grabber's path isn't efficient.
     Positive: It has a set of instructions. It can stand on it's own. Prices aren't enough.


  • Nicolas' Prototype:
     Negative: Not is not stable. There are two different boxes with different prices. 
     Positive: Structure is clear. Arrows guide the player.

-We think Nicolas' Prototype is better because it shows things more clear. 
-We want to include decorations and a base. 
-We will only  have one game, not two.

2. Prototype:

photo 1.JPGphoto 2.JPG

3. Class Feedback

Positive:
-Every third grader likes the game and the prize.
-Calls you to play, attractive
-Easy to win
Suggestions:
-Create a hook in prizes
-Create a strong hook.
-


Monday, February 4, 2013

Design Project-Day 1

My Partner is Nicolas Triana.

DEFINE PHASE

1.  We will make our game for elementary students, both boys and girls.
2. Our game's difficulty will be medium.
3. Our game will be successful or fun if:
-There is a way to win.
-You can play it many times.
-It has a popular theme.
-It involves prices.
-Visually attractive.

RESEARCH PHASE

1. Speed ball : http://www.youtube.com/watch?v=rYRZcWa0zJI&playnext=1&list=PL92539D6D66668E09&feature=results_main

+: One good thing about this game is that it can be used by everyone and it is easy to play a second time.
-: One bad thing about this game is that it is too easy.

2. Tilta' Ball: http://www.youtube.com/watch?v=DM8gyHhV8K0

+: This game is creative and it can be played by anyone at any age.
-: One disadvantage of this game is that the balls can easily get lost, and it requires a lot of human intervention for it to work.

3. Carboard Arcade: http://www.youtube.com/watch?v=8P03PeFuywg  (first game in the video)

+: This game is easy to make and it also requires certain skills for those at a short age.
-: This game requires you to go all around the game in order to get the ball and play again.

IDEATION PHASE

1. We are making a claw game that includes prizes. This prizes will be based on elementary kids likes.
2. It will be fun because:
-Prizes are atractive
-It is visually charming.
-Easy to play
-Has a little challenge.

3. Some of the things that may go wrong are:
-The prices could run out.
-Who would give out super prizes?
-How will the hook return to the beginning.
-Prices could get stuck.

Wednesday, August 22, 2012